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GMT Games - Flying Colors, Fleet Actions in the Age of Sail

£32.49
In stock: 1 available
Product Details
Brand: GMT Games

Classification: Boxed board game in 'Very Good' condition

This is a boxed game is almost totally unpunched. The contents have been checked and believe them to be in order. This is the Second Printing of this game.

Details: (from the publisher) Flying Colors recreates naval actions during the height of the Age of Sail, from small engagements to full battles involving dozens of ships in each fleet. Play is fast, furious, and does not require the pre-plotted movement found in many other naval games. Instead, a simple initiative and command system allows players to activate and move their fleets in a realistic manner, indicating how older commanders adhered to rules of engagement where more forward thinking commanders, like Nelson, could retain control of their fleets after the first broadsides began to be exchanged.

Rather than focusing on the abilities of individual ships, Flying Colors uses broad classes of vessel within each "rate" and concentrates the players minds on maintaining command of their fleets using a simple command system.

This is not a strategic level game where one piece represents several ships. Flying Colors includes individually named ships rated for size, gunnery, boarding ability, and damage capacity. Also included are nearly four dozen individually named commanders, rated for their ability to control their formations as well as the impact of their presence within the fleet. The game system provides what naval enthusiasts will expect in a tactical Age of Sail game: broadsides, rakes, anchoring, wind effects, weather, shore batteries, and much more. All this is packed into a short, accessible rulebook.

Included within the game are historical scenarios. The battles range in size from small engagements playable on a single map through huge engagements like the Glorious First of June playable on three maps. Players are also free to create their own variants and "what-if" scenarios using point values for each ship. Most scenarios can be played within a few hours and two players can complete even the largest within a day. Several are also well suited to solitaire play.

TIME SCALE : 5-10 minutes per turn
MAP SCALE: 100 meters per hex
UNIT SCALE: Individual Ships
NUMBER OF PLAYERS: One to Four

Awards & Honors

  • 2005 Charles S. Roberts Best Pre-World War II Boardgame Nominee

We are selling this game on behalf of Mike Shepherd

As we are selling this product on behalf of the owner we cannot allow the use of Colonel Bills discount codes when purchasing

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GMT Games - Flying Colors, Fleet Actions in the Age of Sail