The game uses a unique sequence of play and a system of fire combat throughout the airdrop and beach assault phases with company-level breakdown units, then a more traditional odds-type combat approach throughout the rest of the game. Initial beach defence deployments at start and daily air support and defence allocations, hidden to the opposing player; create a level of uncertainty that makes for a tense, challenging duel.
The game combines a detailed, extensively researched order of battle with relatively fast-playing game mechanics to make it not only the largest representation of the Normandy campaign available to date, but a manageable one that is meant to be played, not shelved. Scenarios include ‘Bloody Omaha’, ‘Operation Epsom’, ‘Cobra’, ‘The Fight for Cherbourg’ and more.
A future expansion will extend the play area south, to include the Mortain and Falaise scenarios, and extend the campaign to late August and the 3rd Army breakout.
Game Equipment:- One Rule Book
- One Scenario Book
- Five (5) 22x34” full color Maps
- Nine (9) full color counter sheets
- 8.5x11” Allied Air Allocation Log (laminated)
- 8.5x11” Axis AAA Allocation Log (laminated)
- 11x17” Turn Record Track
- 8.5x11” Terrain Effects Chart (x2)
- 8.5x11” Repl/Recon/Weather chart (x2)
- 8.5x11” German Record Track
- 8.5x11” Allied Record Track
- 8.5x11” Combat Results Table (x2)
- Dice - 3d6 and 1d10
Awards & Honors







