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Nevsky, Teutons an Rus in Collision, 1240-1242

£39.99
In stock: 1 available
Product Details
Brand: GMT Games

Classification: medieval period boxed board game

This is a boxed game that is unpunched, and is in 'like new' condition

Details: (from Manufacturer):

Latindom’s Northern Crusade on Baltic pagans would not dream of taking on the Orthodox city-state before it, a wealth so mighty that Russians called the city itself “Lord Novgorod the Great.” But then the Khan’s Golden Horde overran all Rus east of Ilmen. Teutonic and Danish Crusaders saw an opening to take on the schismatics and perhaps seize Novgorod’s trade routes to Asia...
Nevsky is a board wargame about the storied clash between Latin Teutonic and Orthodox Russian powers along the Baltic frontier of the mid-13 th -Century. It is the first volume in GMT Games’s Levy & Campaign Series portraying military operations in a variety of pre-industrial conflicts. In Nevsky , players raise and equip their armies, then provision and maneuver them to ravage or conquer enemy territory or defeat enemy forces in battle. Feudal politics obligate an array of lords and vassals to serve on campaign—but only for limited periods. Players must keep an eye on the calendar and reward lords to keep their armies in the field.
Nevsky is solitaire friendly or can add a rules option with screens that hide what the two players’ lords levy. A second option adds detail regarding vassal forces’ terms of service.


General Course of Play:
In Nevsky , two players take the roles of “Russians” and “Teutons,” respectively. The Russians represent the wealthy city-state of Novgorod and its allies. The Teutons comprise German and Danish landholders—including the Teutonic Order—expanding a Baltic dominion.

The sides every 40 days will levy various lords and vassals and their forces, transport, and capabilities, backed by higher political authorities—a papal legate for the Teutons and Novgorod’s city council ( v eche ) for the Russians. Each lord is rated for fealty, lordship, service, and command and lays out his forces and assets on a mat. Wooden pieces represent units of knights, mounted sergeants, light and Asiatic cavalry, men-at-arms, and unarmored serfs and militia. Assets include counters for transport such as carts, boats, and sleds; provender to feed the army; and coin to pay for longer service or booty captured by ravaging or conquering enemy regions.

The players then plan and command a campaign for that 40 days with the lords who have mustered. To represent the limits of communications on medieval operations, stacks of command cards commit players to activating lords in a sequence that may or may not meet the needs of the developing situation. Cylinder pieces on the map show the lords’ maneuvers, while markers on a feudal calendar show how much longer the lords will serve, influenced by success or failure in their campaigns. When lords clash in field battle or storming a castle, players array their lords’ mats left, right, center, and reserve and attempt to rout the enemy. Various event and capability cards reveal cultural and technological particulars that influence levy, campaign, and combat.

Game Features

TIME SCALE: 40 days per turn

MAP SCALE: Point-to-point, 200-300 miles across

UNIT SCALE: 50-100 horse or 100-200 foot

NUMBER OF PLAYERS: 1-2

We are selling this game on behalf of Lord Hay, who has checked it and declared it to be complete

As we are selling this product on behalf of the owner we cannot allow the use of Colonel Bills discount codes when purchasing

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